Summary

On his first day of class at a new school, Leo, a boy who talks to the ghosts of famous dead people for fun, meets Hamlin, who can talk to animals, and Farah, a human flamethrower. The new friends band together to track down the thief who has made off with the school's prized trophy, and must use all their powers to fight off an army of gigantic robots intent on destroying them. What they don't know is that this is all just part of a much, much bigger plan...

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V1 Magic 7

(1)

On his first day of class at a new school, Leo, a boy who talks to the ghosts of famous dead people for fun, meets Hamlin, who can talk to animals, and Farah, a human flamethrower. The new friends band together to track down the thief who has made off with the school's prized trophy, and must use all their powers to fight off an army of gigantic robots intent on destroying them. What they don't know is that this is all just part of a much, much bigger plan...

V2 Magic 7

(1)

Leo, Farah, Lupe, and Hamelin will need all of their supernatural gifts, and all the help they can get, to fight a mysterious power that has all the authority figures in their town—teachers, parents, and police—acting strangely and dangerously. And along the way, they will learn more about the bond that links them, and just what a daunting future the Magic 7 must prepare for.

V3 Magic 7

(1)

As Leo and his friends learn more about the origins of their unusual gifts—and the daunting destiny that awaits them—they start training to prepare for the great battle coming their way. But there is still one key person missing, and the gang will try its hardest to track down the remaining wizard so that the Magic 6 can finally become the Magic 7.

V4 Magic 7

(1)

Leo, the spiritualist, is spending his vacation at his father's house. In the library, he finds books that delve into the secret origins of the mages, shedding light on their incredible powers, as well as their weaknesses... The truth might be a hard pill to swallow, but this knowledge will prove crucial for the seven friends as they prepare to confront... the beast!

V5 Magic 7

(1)

The group of seven has been fractured. Leo, the spiritualist, has given up his old friends in favor of his new girlfriend Ophelia, who won't leave his side. After everything he learned from his father's library, Leo is convinced that bringing together the seven mages would be disastrous for the world and must be avoided at all costs. But for now, Leo's friends are the ones who are under threat: Milo, the telepath, has been shut away in a grain silo by his own parents to keep him from manipulating them, while Farah, the demonist, has been taken to an exorcist to remove the evil force within her, by whatever means necessary. The seven friends are at risk of losing each other, but that's without counting on Alice, who always has a plan...

V6 Magic 7

(1)

Farah's demon Jezebel is on the loose and the seven mages are hot on her trail, riding Lupe's Runaway Train across the land. They finally catch up with their target, only to find out that she has taken control of a whole town, turning the people into zombie-like creatures that sow chaos in the streets. To further complicate things, the Magic 7 lose their powers at the worst possible moment—only to acquire new ones. They'll have to master them quickly, as Jezebel is itching for a fight... The town will never be the same again, and neither will Leo and his friends, who will be faced with the most difficult decision of their young lives.

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