Dillon's traitorous plan is crumbling around him. What will he do when the Mayans, the Sons, and the crew from Reno discover that he's been playing them all?
Today's best creative teams get a chance to add their mark to the
saga of the TMNT in exciting stand-alone stories that provide context
and sub-plots to the ongoing series. The TMNT Universe expands as new
enemies and allies meet for the first time and, what was once safe,
turns deadly! Behold the debut of the TMNT's weirdest foe yet: Wyrm!
Then, Donatello reboots a new and improved Metalhead only to find
that the robot no longer functions entirely as designed... for better
and worse! And, Alopex and Nobody are looking for a little rest and
relaxation but get more than they ask for when they become the
unwilling guests of a never-ending party thrown by the hedonistic
Toad Baron! Collects issues #6–10.